Last Modified Feburary 20, 2017
Following is a list of rules that are in effect for the decwars.com game server. Ignorance of these rules is no excuse. By using this server, you agree to follow these rules. Breaking of the rules will result in administrative action, including but not limited to ship or player removal and banning. These rules are not meant to discourage gameplay, but enhance it. This server is currently open to the public, free of charge.
Players may have more than one “Player Account”. However, expect to be found out by the other players, because your conversation patterns, your play/fighting styles, your all-around personality will eventually shine through. A player account is associated with an email account, so you will need multiple email accounts for multiple player accounts. Do not use multiple player accounts for the purpose of harassing, slandering, or annoying other players.
Only one ship per player may be logged in for gameplay at any given time. This is to discourage those that would pointship or multiplex. If your ship goes link-dead, wait a couple of minutes for the timeout to take effect, and try to log back in. Don’t BS the admin.
Pointshipping will not be tolerated. Pointshipping typically involves a player having multiple ships active at one time, and thus is already expressly prohibited. Specifically, pointshipping is taking an active ship and shooting another, usually flown by the same player or a friend, without actually engaging in combat. The target ship is not doing battle, it’s just being used to artifically increase the firing ship’s score. Sparring is not pointshipping. If you and a friend wish to battle, and set damage limits, this seems like an appropriate form of gameplay. Likewise, killing newbies is not pointshipping, however unsavory it may be. You may wish to consider though, how a game can survive without an influx of new players, and take a minute to actually pass on some helpful information. POINTSHIPPER SHIP ACCOUNTS WILL BE DISABLED.
Exploitation of bugs from any player will not be tolerated. We expect that bugs will be reported immediately, so they can be taken care of as soon as possible. Failure to report a bug will most certainly NOT be tolerated. Please use the GRIPE command to report bugs!
We want to make the score a proud acheivement for anyone that can make it there, not some place where anyone that can pointship or exploit a bug can get. We want everyone to enjoy the game as much as we do.
DON’T TRY TO BREAK THE GAME. “Breaking the game” is broadly defined as any activity intended to ruin or damage the site or the game. This could include attempting to hack passwords, inject code, flood ports with data or otherwise malicious activity. Another example might be creating gripes, content, posting links, or creating ship/player names that might get decwars.com black-listed or safe-search filtered. This game is provided to the public free of charge and we have a small, mostly friendly community here. If you have some personal vendetta against decwars.com or the admin for any reason, please email email@example.com and I’m sure we can work things out in a more adult manner.
Harassment, griefing, spamming, being a general nuisance: Simply put, this will not be tolerated. It is understood that profanity, vulgarity, and other adult language will often be used by adults. Players will talk smack after beating an opponent, and that’s fine. It is not my intent to limit anyone’s “free speech”, but when it crosses the line and makes other players not want to play the game, it is time to put an end to it. Behave as an adult, and you will be treated as one. To players offended by strong (adult) language, I encourage you to turn off your radio (RAdio off). And just as players are allowed to use profanity, you are also allowed to ask players to refrain from it. This isn’t about filtering out cuss words and I’m not about to start down that road… However, harassment is another thing. Call it stalking, cyber-bullying, whatever, I won’t put up with it. As a litmus test, has the player explicitly asked you stop the behavior? If so, you have probably crossed that boundary between sportsmanlike banter, and harassment. If harassment is reported to me, I’ll investigate the situation however I see fit, issue a warning if I feel doing so is appropriate, and ultimately, I will take action. I will almost always take the side of the individual claiming to be harassed. In cases of harassment, I fully reserve the right to take any action, up to and including: site-bans, account/ship disablement, and reporting individuals to their Internet Service Providers and/or Law Enforcement Agencies. Be aware that ALL CHATS ARE CURRENTLY BEING LOGGED.
Creating a ship that targets or impersonates another player can also be considered “harassment”. As I alluded to above, perception plays as big of a role as intent when it comes to what kind of behavior(s) might be considered harassment… Hopefully we can all be mature and avoid any issues here.
Promoting violence and hate-speech: Again, this isn’t mean to be a profanity filter, and I don’t care about “political correctness”. Not everyone has the same sense of humor though, so please keep that in mind. Since promoting violence and hate-speech tie right in with harassment, I again, fully reserve the right to take any action I see fit, up to and including: site-bans, account/ship deletions, and reporting individuals to their Internet Service Providers and/or Law Enforcement Agencies.
Final note on harassment: (catch-all statement) If you’re just being an asshole, you still might get banned/disabled/whatever.
Personal information includes, but is not limited to, real names, email addresses, ip addresses, geographic information, passwords, etc.
All personal information exchanged electronically with either the game server, the website, or directly with any administrator, moderator, or programmer on decwars.com, will be protected by every reasonable measure within the limitations of the software and communication protocols used on this server.
These measures include:
Server-side security programs and firewalls will be maintained by frequently checking for, and executing security updates and upgrades as they become available.
Effective password protection and encryption methods will be used for storing and accessing all files and locations where personal information may be found.
No personal information will be shared with, sold to, or be made available to, any outside organization, company, or individual.
Personal information will not be used by any current or future admin, moderator, or programmer to gain any in-game advantage, or to harass or annoy any player.
All personally identifiable information will be safeguarded on this server, and any names, email addresses, phone numbers etc will be treated as such. This information will not be given or sold in any part to outside entities for any purpose. (example: spam email farming).
Users of this server can make their own personal information publicly viewable at their own discretion. IE: gripes, messages, etc.
By using this server, users agree to absolve decwars.com and all associated parties of any liability for any damages at all that may or may not be a result of using this server.
Users should also understand that data packets that are transmitted via the TELNET and HTML protocols (used by this server) contain data in clear text, which is unencrypted. Though an unlikely occurrence, personal information sent via TELNET or HTML can potentially be intercepted by third parties. This is the nature of these protocals and completely beyond the control of decwars.com, so it is important to be mindful of exactly what information is being sent using these protocols. FOR ALL INTENTS AND PURPOSES, DATA TRANSMISSIONS SENT VIA TELNET and/or HTML SHOULD BE CONSIDERED “PUBLIC”.
In-game data includes, but is not limited to: life support status, current damage, xy coordinates, weapon inventories, etc. This is referring particularly to ship data which would normally be publicly available either in-game or on the decwars.com website.
To the greatest extent possible, in-game data will not be manipulated by admins, mods, or programmers and only as a necessity for debugging and system maintenance.
The admin toolset includes the website control panel, the database front-end, the server command line, the game server monitor, and the in-game debugging tools.
The admin toolset will not be used to affect changes or to retrieve/misuse any of the above-mentioned personal information or in-game data.
Admin tools will not be used to modify, heal, resupply, or be used in any other way to give an advantage to, or to protect/restore any administrator’s, moderator’s, or programmer’s ship.
The only exceptions to the admin tools usage policy, are for enforcement of other policies listed in this document. (like, you know… because I have to use admin tools to disable a cheater or whatever)
About this server:
The current game on decwars.com is proudly written in GO.
All of the software powering the decwars.com server is free and open source, including but not limited to: (LAMP stack – Linux Ubuntu Server, Apache, SQLite3, php) and theme elements.
decwars.com is currently -not- a commercial endeavor. The server upkeep and maintenance is funded privately. Members of the public will not be solicited for donations. No products or services will be sold here, and no advertising rights will be granted to third parties.
STAR TREK and all related marks, logos and characters are owned by CBS Studios Inc. This website, the promotion thereof and/or any exhibition of material created by the operators of this website are not endorsed or sponsored by or affiliated with CBS/Paramount Pictures or the STAR TREK franchise.
If you have any questions or concerns, or if you’d like to take credit for any works in use on decwars.com, derivative or otherwise, please email me at firstname.lastname@example.org